# DSP Engine --- ## DSP Engine is NEW in Roon 1.3 We are very excited to take Roon in a new direction with the release of the DSP Engine. DSP Enhancements have been a top feature request since before we launched, and this project has been one of the longest-running in the history of the company. Nonetheless, it's still early days, and we look forward to growing and improving in this area in the future. Though these features have undergone over two months and thousands of hours of alpha testing, we fully expect to work out some kinks and make improvements as our full user base begins integrating DSP features into their daily lives. Please join us at [our community site](https://community.roonlabs.com/) and share your feedback. ## Warning Label <span style='color:red'> **Warning Label: DSP Engine gives you tools that can create loud or potentially damaging sounds. Experiment at low volume levels until you are confident that things are alright. If in doubt, ask for help. ** </span> ## Getting Started Each zone has its own, independently configurable DSP Engine: <img src='http://roon-kb.s3.amazonaws.com/bda12ffa-b2dc-49fb-8329-8a5506e3a975.png'/> There are [[several ways|DSP Engine: Accessing DSP Engine]] to access the DSP engine. ## Filters The list on the left hand side reflects a list of filters that are applied to the audio stream. - [[Headroom Management|DSP Engine: Headroom Management]] - [[Sample Rate Conversion|DSP Engine: Sample Rate Conversion]] - [[Parametric Equalizer|DSP Engine: Parametric Equalizer]] - [[Procedural Equalizer|DSP Engine: Procedural Equalizer]] - [[Crossfeed|DSP Engine: Crossfeed]] - [[Convolution|DSP Engine: Convolution]] - [[Speaker Setup|DSP Engine: Speaker Setup]] The Headroom Management, Sample Rate Conversion, and Speaker Setup filters are fixed in their positions, cannot be removed, and cannot appear more than once. The remaining four filter types can appear multiple times, and can be added, removed, or re-ordered. ## DSP Engine Tips ### Pay attention to Headroom Management Insufficient headroom is one of the most common reasons why DSP configurations don't sound right. Roon provides tools for troubleshooting and managing headroom and clipping during signal processing. For more information, see [[Headroom Management|DSP Engine: Headroom Management]] ### Use the Enable/Disable switches Both the DSP engine as a whole, as well as the individual sections within it can be enabled/disabled using switches that look like this: <img src='http://roon-kb.s3.amazonaws.com/3f7fdb21-e8d7-4d9c-bcd1-11de04419c2e.png'/> This is great for A-B testing. If by chance some DSP that you've selected isn't working, and isn't showing up in signal path, make sure that the relevant switches are flipped to "enabled". ### Keep an eye on the Signal Path If you are playing with DSP features, it pays to be familiar with [[Signal Path]] and get in the habit of checking it often to make sure things are happening how you expect them to be. And don't forget to share your favorite signal paths on [community](https://community.roonlabs.com/). ### Pay attention to CPU Usage Some of the features in DSP Engine can consume a lot of CPU resources. Nothing beats a nice beefy Core i7 if you want to turn everything up to 11. If you're running on a weaker system, particularly one that is shy of [our recommendations](https://kb.roonlabs.com/FAQ:_What_are_the_minimum_requirements%3F), modulate your expectations accordingly. Use the processing speed indicator to get a sense of how "close to the line" you are. Numbers below 1.0 mean that the CPU on your Roon core is not powerful enough to execute the configuration you've requested. This is about as close to peril as you want to be: <img src='http://roon-kb.s3.amazonaws.com/627e687f-ba17-481b-9dea-d75dc79fd480.png'/> Note that Roon currently runs the DSP engine on one CPU core per zone--so this reflects the load relative to consuming a full core. "2.0x" means you're using 50% of one CPU core to play music in this zone. ### Pay attention to Network Utilization When combining upsampling features with network-based streaming, bear in mind that there's a huge difference between playing something at CD quality and playing the same content at DXD or DSD256. Your network could be working 15 times harder than before, depending on the configuration. Huge differences like this can sometimes expose latent performance issues. This is true of all networks, but _extra_-true when using WiFi or Ethernet-Over-Power. ## Zone Grouping When using [[RAAT]], DSP features and Zone Grouping are fully interoperable. When using AirPlay, Meridian, Sonos, and Squeezebox streaming, [[there are some limitations|DSP Engine: Disabled During Zone Grouping]] ## Not into DSP? Fear Not If DSP features are not your cup of tea, rest assured that just as in previous versions of Roon, all digital signal processing is disabled by default, except when it's required to maintain compatibility with your output device. If you never venture into these screens, nothing is different from how it was before. As always, you can verify bit-perfect playback using Roon's [[Signal Path]] feature.
Page last changed Thu Feb 02 2017